Flour Sack Exercise
For our final exercise, we are to animate a flour sack in action. It is to display volume and shifting weight. It took me several attempts at getting the timing down (well... as down as a white boy can get...)
flour-sack-home.mov
I added some shading this time around. Unfortunately, I didn't quite frame the shots well and the sack goes out of frame at the top of his arcing movement. Perhaps, I'll reshoot tomorrow... 'After all, tomorrow is another day...'
Saturday, May 12, 2007
Pull My Finger... huh-huh...
Pull Exercise
In this exercise we were to animate a push or pull action. Like other exercises, it is supposed to illustrate some physical forces at work. In this case, it is the tension of two bodies pulling in opposite directions.
Since I'm slow at 'me drawrings', I have a guy playing tug-o-war with someone/something off-stage. Then, soo-prise, soo-prise, soo-prise... something happens.
pull-it.mov
In this exercise we were to animate a push or pull action. Like other exercises, it is supposed to illustrate some physical forces at work. In this case, it is the tension of two bodies pulling in opposite directions.
Since I'm slow at 'me drawrings', I have a guy playing tug-o-war with someone/something off-stage. Then, soo-prise, soo-prise, soo-prise... something happens.
pull-it.mov
Sunday, April 08, 2007
Extra Credit (not)
Hand Exercises
A couple of quick stop-motion exercises using a sculpture hand modelling tool...
hand-exercise1.mov
hand-exercise2-fast.mov
handtest2-web.mov
A couple of quick stop-motion exercises using a sculpture hand modelling tool...
hand-exercise1.mov
hand-exercise2-fast.mov
handtest2-web.mov
Friday, March 30, 2007
You Just Need A Little Lift...
Day Whatever...
This exercise is to illustrate lifting a heavy object. We had to animate the following parameters:
-consider the object
-struggle lifting the object
-weight of the object, and
-some surprise ending
lift-final-home-web1.mov
lift-home-final.mov (deflicker settings)
This exercise is to illustrate lifting a heavy object. We had to animate the following parameters:
-consider the object
-struggle lifting the object
-weight of the object, and
-some surprise ending
lift-final-home-web1.mov
lift-home-final.mov (deflicker settings)
Sunday, March 18, 2007
Day 14 & 15
Ok, this week we did no animation. Instead we focused on viewing animation clips. We watched some of the early Disney shorts, like Steamboat Willie, as well as full-length features like Snow White. The intent was to note the difference in quality of animation. The progression from the rougher early Disney to the more refined full-length features. The early animations had little to no ease-ins and all objects in frame moved at generally the same speed. The later animations were more refined with different objects moving with their own timing and spacing. The full-length features had even further refinements with multiple things going on at the same time and more realistic or at least believable action.
We also watched a couple of episodes of the Flintstones (an early one then a later one). Animation for television is on a much tighter time schedule. There are more looping shots and reused animations. Some action is implied rather than actually animated, using soundtrack to illustrate an action.
For spring break, I did little but I did manage to doodle a quick fire animation using color and sound effect pulled off of the web:
fire-color-sound.mov
Ok, this week we did no animation. Instead we focused on viewing animation clips. We watched some of the early Disney shorts, like Steamboat Willie, as well as full-length features like Snow White. The intent was to note the difference in quality of animation. The progression from the rougher early Disney to the more refined full-length features. The early animations had little to no ease-ins and all objects in frame moved at generally the same speed. The later animations were more refined with different objects moving with their own timing and spacing. The full-length features had even further refinements with multiple things going on at the same time and more realistic or at least believable action.
We also watched a couple of episodes of the Flintstones (an early one then a later one). Animation for television is on a much tighter time schedule. There are more looping shots and reused animations. Some action is implied rather than actually animated, using soundtrack to illustrate an action.
For spring break, I did little but I did manage to doodle a quick fire animation using color and sound effect pulled off of the web:
fire-color-sound.mov
Thursday, March 01, 2007
You Make Heads Turn...
Day 12 & 13
Now for a head turn exercise.
First, we did a 10 frame head turn with no details. We did this simple run to check our turn action. It needed to be abrupt and overdramatic to enable the hair swing. Next, we added facial features to the same 10 frames. And finally, with hair in secondary action animation. I had a little fun and added Rocky Horror Picture Show's Time Warp, since my dude looks kinda like Riff-Raff. We needed the long hair in order to have the secondary action. I went with the bald on top to keep it simple. Then he ended up doing the Time Warp. I still have the final frames to do to finish the hair settling to a standstill at the end.
hair-time_warp.mov
And the final version:
riff-raff-final.mov
Now for a head turn exercise.
First, we did a 10 frame head turn with no details. We did this simple run to check our turn action. It needed to be abrupt and overdramatic to enable the hair swing. Next, we added facial features to the same 10 frames. And finally, with hair in secondary action animation. I had a little fun and added Rocky Horror Picture Show's Time Warp, since my dude looks kinda like Riff-Raff. We needed the long hair in order to have the secondary action. I went with the bald on top to keep it simple. Then he ended up doing the Time Warp. I still have the final frames to do to finish the hair settling to a standstill at the end.
hair-time_warp.mov
And the final version:
riff-raff-final.mov
Wednesday, February 21, 2007
Arm-y Attack
Day 10 & 11
This exercise is to capture the arm in action. The intent is to capture a fluid-like motion of the entire arm doing some activity. We had recently watched the classic French film Delicatessen, so I was inspired to do cleaver chop and throw...
chop-n-throw-final.mov
This exercise is to capture the arm in action. The intent is to capture a fluid-like motion of the entire arm doing some activity. We had recently watched the classic French film Delicatessen, so I was inspired to do cleaver chop and throw...
chop-n-throw-final.mov
Wednesday, February 14, 2007
Do the Wave
Day 8 (cont'd)
One last wave. This one is like a flag waving in the breeze. You'll have to imagine the rest of the flag...
wave2.mov
One last wave. This one is like a flag waving in the breeze. You'll have to imagine the rest of the flag...
wave2.mov
Do the Wave
Day 8
Wave action, part deus. I don't care for this one much. It looked better in the planning. Perhaps it would be better with more arcing in the S-curves...
wave.mov
Wave action, part deus. I don't care for this one much. It looked better in the planning. Perhaps it would be better with more arcing in the S-curves...
wave.mov
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